Information about stats:
STR - Directly adds bonus damage to most melee weapons, unarmed attacks and
      longbows. You need 21 strength to use the Maul of the Titans. Increases chance
      to correctly block an attack with an shield.
WIS - Reduces chances of poisoning self. Increases damage/effect of all Divine 
      spells. Reduces damage taken from arcane spells. Increases resistance vs.
      Bind spell. Increases chance to find hidden bottoms in chests. Very slightly
      increases the amount of experience gained.
INT - Required to read specific scripts and identify special items. Increases damage
      dealt and control for all Arcane spells. Reduces damage from divine spells.
      Slightly increases reload time for gunpowder weapons. Slightly increases the
      amount of experience gained.
DEX - Increases aim for ranged weapons and spells. Increases attack speed with all
      weapons. Increases chance to sneak successfully. Adds bonus damage to backstabs.
DEF - Every point of defence adds about 0,4% damage reduction. Someone with 70 DEF
      reduces all damage taken by about 27% (After applying damage resistances)

All classes also gain additional special abillities when gaining levels. Thes abilities are
usually passive and need not to be activated. Certain abillities also improves further with 
each gained level after gaining the skill in the first place (duration, chance, power, etc.)

SKILL DESCRIPTION
------------------
Acrobatic Mastery: Can preform the incredible feat of jumping three times in a row.
Acrobatics: Can preform double jumps.
Alchemy: Automatically identify all potions and flasks.
Ancient Blud: Slowly regenerate life naturally.
Arcane Magic: Can use arcane spellbooks.
Backstab: Deal extra damage when attacking sleeping creatures or enemies from behind.
Backpacker: Character doesn't drop any of his/her money and keys when dying.
Butcher Form: Zombi becomes a Butcher. Extra life, damage and size but somewhat reduced speed.
Cartography: The character always has the minimap of the current dungeon/area.
Class Mastery: +3 bonus to all stats.
Crackshot: % chance based on DEX to daze enemies with Gunpowder.
Critical Strike: 1% chance per level to deal +1 damage per 2 levels. Sound effect is played.
Crusader: Converts EVIL damage taken into mana.
Darkvision: The character has enhanced vision in darkness and doesn't always need a light source to see
            in deep darkness.
Danger Sense: This reveals all enemies on the minimap if the map has been found.
Defender: Gives a full 100% block rating with all shields.
Deadly Strike: When being hidden and attacking a non-undead opponent, this skill gives +1 bonus damage 
               for every 4 DEX the character posesses.
Disarm Trap: Can detect and disarm traps. Also pick locks.
Divine Magic: Can heal, banish and use divine runes.
Divine Power: Can spend life as mana if needed.
Elemental Staff: A Wizard's Staff crackles with elemental energies as it smashes into his enemies.
Elven Senses: The keen elven senses allows him to sense invisible stuff and gives a +5 bonus to wisdom.
Groggy Strike: % chance to grog enemy. Sound effect is played. Duration increases with level.
Guardian Angel: 1% per 2 points of WIS to ressurect when killed without any XP or money loss!
Halo: The Paladin becomes a beacon of all that is good and pure.
Hardy: Reduces all damage taken by 1/2 life point per 4 character levels.
Hide in Plain Sight: The character can move quickly around while being stealthed, even when near enemies.
Holy Aura: Deals holy damage to all undead who bump the character. Damage increases with level.
Holy Smite: Deals extra damage against [EVIL] creatures. Damage increases with level.
Improvised Weapons: +0.25 bonus damage per level to improvised weapons (shovel, toilet plunger. etc)
Jousting: Can use the lance weapon in combat.
Last Boon: Using her last breath, the Healer heals all her remaining allies in a burst of holy light.
Listen: Increases listen range by 33% (Works through walls and doors)
Literate: Character can read scrolls, bookstands, libraries, scripts, etc.
Lore Mastery: The character automatically identies everything that is grabbed.
Lucky: Gives a small bonus to everything.
Magical Ampitude: Automatically identify all magic scrolls and wands.
Mobility: Character automatically jumps over corpses.
Mystic Intellect: Gain a vast 10 bonus to intelligence.
Poison Use: Can use poison without failure. Automatically identifies any poisenous items that are picked up.
            This skill also allows the character to throw poison potions at enemies in combat.
Sense Undead: All enemy undead shows up on the minimap (if the map has been found).
Sharpshooter: Deal bonus damage based on DEX with Gunpowder weapons.
Sneak: Can stealth while moving one step at the time. Tap keyboard movement very slowly.
Speed: Gives an extra +1% extra movement speed per level as long as the character has not lost more than
       one-fourth of his or her maximum life.
Stalker: Can stealth while sneaking around. Tap keyboard movement.
Stealth: When not moving, fade away into the shadows.
Sunder Attack: Percent chance based on level to reduce enemy armor by 10. Sound effect is played.
Teleport Mastery: The spellcaster can cast teleport with 100% accuracy and 33% less mana cost.
Things that go Boom: The G'nome won't go down without a "little" firework. Very dangerous.
Too Silly to Die: The Tourist has a % chance equal to his level to instantly respawn when killed with
                  no XP or money loss at all! He is simply too silly to die!
Ultimate Sacrifice: In his death, the character engulfs his opponents in divine fury.
Use Technological Items: Use g'nomish items and toys like gunpowder and bombs.
Weapon Mastery: Gives a permanent full +2 damage bonus with the specified weapon.
Weapon Profiency: Allows the character to use the more advanced weapons like big swords and axes.
Wizard's Missile: Shoots rapidly red homing missiles when doing unarmed attacks (costs 1 mana)


VALKYRIE
-------------------------------------------
Level       Abillity
1			- Immune vs. Cold, Weapon Profiency, Poison Use, Backstab
2			- Weapon Mastery (Spear)
3			- n/a
4			- Speed
5			- n/a
6			- n/a
7			- Stealth (While standing still)
8     - n/a
9			- n/a
10		- Sneak (Can move 1 step at the time while stealthing)
11    - n/a
12		- Hardy
13    - n/a
14    - Stalker (Can sneak while stealthing)
15    - Critical Strike
16    - n/a
17    - n/a
18    - Shade (Can move and jump while stealthing)
19    - n/a
20    - Ultimate Sacrifice
-------------------------------------------



G'NOME
-------------------------------------------
Level       Abillity
1			- Use Technological Items, Read G'nomish, Immune vs. Grog, 
        Poison Resistance, Literate, Darkvision
2			- n/a
3			- n/a
4			- Listen
5			- n/a
6			- n/a
7			- Crackshot
8			- n/a
9			- n/a
10		- Sharpshooter
11		- n/a
12		- n/a
13    - Hardy
14    - n/a
15    - n/a
16    - Ancient Blud
17    - n/a
18    - n/a
19    - n/a
20    - Things that go Boom
-------------------------------------------


ARCHEOLOGIST
-------------------------------------------
Level       Abillity
1			Acrobacy, Disarm Trap, Use Technological Items, Mobility, Literate
2			n/a
3			Weapon Mastery (Whip)
4			n/a
5			n/a
6			Lore Mastery
7			n/a
8			n/a
9			Lucky
10	  n/a	
11		n/a
12		Cartography
13    n/a
14    n/a
15    Danger Sense
16    n/a
17    n/a
18    n/a
19    n/a
20    n/a
-------------------------------------------



ADVENTURER
-------------------------------------------
Level   Abillity
1			- Weapon Profiency, Arcane Magic, Literate
2			- n/a
3			- n/a
4			- Alchemy
5			- n/a			
6			- n/a
7     - Speed
8	    - n/a
9     - n/a
10	  - Stealth
11	  - n/a
12	  - n/a
13	  - Listen
14	  - n/a
15	  - n/a
16    - Class Mastery
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


HEALER
-------------------------------------------
Level       Abillity
1			- Divine Magic, See Kurses, Literate
2			- n/a
3			- n/a
4			- Holy Aura
5			- n/a
6			- n/a
7			- Divine Power
8			- n/a
9			- n/a
10		- Guardian Angel
11		- n/a
12		- n/a
13		- Immune vs. Kurses
14		- n/a
15		- n/a
16		- Last Boon
17		- n/a
18		- n/a
19		- n/a
20		- n/a
-------------------------------------------


PALADIN
-------------------------------------------
Level   Abillity
1			- Weapon Profiency, Jousting, Literate
2			- Divine Magic
3			- n/a
4			- Holy Smite
5			- n/a
6			- n/a
7			- Crusader
8			- n/a
9			- n/a
10		- Halo
11		- n/a
12		- n/a
13		- Sense Undead
14		- n/a
15		- n/a
16		- Ultimate Sacrifice
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


WIZARD
-------------------------------------------
Level   Abillity
1     - Alchemy, Arcane Magic, Literate
2     - n/a
3     - Magical Ampitude
4     - n/a
5     - Teleport Mastery
6     - n/a
7     - n/a
8     - Elemental Staff
9     - n/a
10    - n/a
11    - Mystic Intellect
12    - n/a
13    - n/a
14    - Wizard's Missile
15    - n/a
16    - n/a
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


WOOD ELF
-------------------------------------------
Level   Abillity
1     - Weapon Profiency, Arcane Magic, Literate, Darkvision
2     - Listen
3     - n/a
4     - n/a
5     - Stealth (While standing still)
6     - n/a
7     - n/a
8     - Weapon Mastery (Longbow)
9     - n/a
10    - n/a
11    - Elven Senses
12    - n/a
13    - n/a
14    - Danger Sense
15    - n/a
16    - n/a
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


SOLDIER
-------------------------------------------
Level   Abillity
1     - Weapon Profiency, Defender, Jousting
2     - Critical Strike
3     - n/a
4     - n/a
5     - Sunder Attack
6     - n/a
7     - n/a
8     - Weapon Mastery (All)
9     - n/a
10    - n/a
11    - Grogging Hit
12    - n/a
13    - n/a
14    - Hardy
15    - n/a
16    - n/a
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


ROGUE
-------------------------------------------
Level   Abillity
1     - Backstab, Disarm Traps, Poison Use, Acrobatics
2     - Stealth (Standing still)
3     - Mobility
4     - Sneak (Can move 1 step at the time while stealthing)
5     - Listen
6     - Stalker (Can sneak while stealthing)
7     - n/a
8     - Master Acrobacy
9     - n/a
10    - Shade (Can move and jump while stealthing)
11    - n/a
12    - n/a
13    - Hide in Plain Sight
14    - n/a
15    - n/a
16    - Deadly Strike
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------

TOURIST
-------------------------------------------
Level	Ability
1     - Use Technological Items, Use Poison, Backstab, Literate
2     - Mobility
3     - n/a
4     - n/a
5     - Improvised Weapons
6     - n/a
7     - n/a
8     - Cartography
9     - n/a
10    - n/a
11    - Lucky
12    - n/a
13    - n/a
14    - Backpacker
15    - n/a
16    - n/a
17    - To Silly to Die
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------

ZOMBI
-------------------------------------------
Level	  Ability
1     - Immune vs Grog and Daze, Darkvision
2     - n/a
3     - Immune vs. Banishment
4     - n/a
5     - Immune vs. Kurses
6     - n/a
7     - Life Steal attack
8     - n/a
9     - Butcher Form
10    - n/a
11    - Daze attacks
12    - n/a
13    - Explosive Death attack		
14    - n/a
15    - n/a
16    - n/a
17    - n/a
18    - n/a
19    - n/a
20    - n/a
-------------------------------------------


HOBGOBLIN (Under Development)
-------------------------------------------
Level	Ability
1     - n/a
2     - n/a
3     - n/a
4     - n/a
5     - n/a
6     - n/a
7     - n/a
8     - n/a
9     - n/a
10    - n/a
11    - n/a
12    - n/a
13    - n/a		
-------------------------------------------


VAMPYRE (Under Development)
-------------------------------------------
Level	Ability
1     - Literate
2     - n/a
3     - n/a
4     - n/a
5     - n/a
6     - n/a
7     - n/a
8     - n/a
9     - n/a
10    - n/a
11    - n/a
12    - n/a
13    - n/a		
-------------------------------------------
