﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ProximityInEventHandler" FullName="Gtk.ProximityInEventHandler"><TypeSignature Language="C#" Maintainer="auto" Value="public delegate void ProximityInEventHandler(object o, ProximityInEventArgs args);" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ProximityInEventHandler extends System.MulticastDelegate" /><AssemblyInfo><AssemblyName>gtk-sharp</AssemblyName></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Delegate</BaseTypeName></Base><Parameters><Parameter Name="o" Type="System.Object" /><Parameter Name="args" Type="Gtk.ProximityInEventArgs" /></Parameters><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Docs><param name="o">Event sender.</param><param name="args">Event arguments.</param><summary>Event handler.</summary><remarks><para>The <see cref="M:Gtk.Widget.ProximityInEvent" /> event utilizes this delegate:</para><para>Event data is passed via the <see cref="T:Gtk.ProximityInEventArgs" /> parameter.</para><para>To attach a <see cref="T:Gtk.ProximityInEventHandler" /> to an event, add the ProximityInEventHandler instance to the event.  The methods referenced by the ProximityInEventHandler instance are invoked whenever the event is raised, until the ProximityInEventHandler is removed from the event.</para></remarks></Docs><Members /></Type>